How to play classics?

Classics - children's mobile game , the peak of popularity of which, accounted for the Soviet childhood of the current parents, grandparents. Modern children have other priorities - they are occupied with television, computer and other equipment and today almost forgotten funny and mobile games for girls - classics, rubber bands, skipping ropes. This is a rather sad tendency, because no electronic entertainment can replace active outdoor games that are directly useful for children's health, and also help develop communication skills. We offer to return the wonderful games of our childhood from non-existence. This not only diversifies children's leisure, but also brings you closer to the baby, like any other joint activity (yes, why not start the game together?). And for those who have already forgotten how to play classics, let us recall the basic rules.

To play in the classics on asphalt, we only need asphalt, chalk for drawing on it and a "bit" - a round flat box, for example, from a shoe polish. And good weather and friendly company. There are several variants of this game, on which the appearance of the field depends. Consider the most popular of them.

Rules of the game in the classics, option 1

On the asphalt, a field consisting of squares of approximately 40 by 40 cm is drawn, options are possible, this depends on the age of the players. The squares are structured according to the following principle: the first two are aligned in a vertical row, the next two are aligned in a horizontal row, so that the line separating them is in the middle of the previous two. The fifth square is drawn in the middle of the horizontal row and so on. There should be 10 squares in total. They are numbered in order from bottom to top and from right to left.

We throw the bat on the square with number 1 so that it does not go beyond the field and does not touch the border line. We start jumping - on one leg through squares 1 and 2, with two legs on squares 3 and 4, again one per square 5 and so on to the end. At the end of the field we turn around 180 ⁰ and in the same way jump back, along the way we select the bat. If it is on the cage on which you need to stand on one leg, then we select it directly - standing on one. Next, the bat rushes to the square with the number 2 - this is the second "class". If it does not fall on the right field, then the move goes to the other player. The one who first passes all the "classes" wins.

Rules of the game in the classics, option 2

In this version, the field for classics, which is drawn on the asphalt, looks different. Draw a full-size closet or elevator, divide it with a vertical line and divide it into "shelves" - all in all, they should be 5 pairs. We number the left vertical row from 1 to 5 from the bottom up, and the right one from 6 to 10 from top to bottom. Above the upper cells we draw the arc and we "kick", "fire" and "water". The field for the game is ready.

The first player rolls a bat into the cage with the number 1 and jumps inside the cage himself. Then the supporting leg moves the bat to the cell numbered 2, while the second leg can not be placed on the asphalt categorically, as well as to change the supporting one. Only doprygav to the fifth cell can relax, standing on two legs. Similarly, jump back to 10 and jump out of the playing field. If all classes are successful, then the next time the player throws a bit on the cell with the number 2. If all 10 classes are passed without errors and correctly (and this is strictly followed by other participants), then this means victory.

There are also options for playing classics without bits, with a bat on a rectangular box, but with alternating legs. Varies and the location of the numbers - in one of the game types the cells are numbered not in order, but chaotically and you need to jump on them with two legs, and sometimes quite far.

Remember the game in the classics? Diversify children's leisure with hide and seek or merry Cossack robbers !