Games for team building for teenagers

When a child enters a transitional age, he often faces a number of problems: increased anxiety, a sense of loneliness and alienation from others, excessive emotionality, which sometimes turns into aggression. In this case, games for team building for teenagers, developed by experts, can help to help children become friends and find mutual understanding.

Examples of games for teamwork

If a child learns to play in a team in his class or on a circle of interests, this will greatly facilitate his future life. Teachers or parents can offer the younger generation the following psychological games for teenagers, designed to bring together the team:

  1. "Electrical circuit". Participants in the training are divided into pairs. Partners must sit opposite each other and connect the palms and feet, thus forming an analogue of the electrical circuit, where the current allegedly flows through the linked hands and feet. Each pair should stand simultaneously in such a way that it does not disengage the arms and legs and not break the "chain". This same exercise can be repeated with 4, and then with 8 people.
  2. "On the ice." This is one of the most fascinating psychological games for teenagers to rally the group. It can be attended by 8-10 people. The leader takes chairs in an amount corresponding to the number of participants, and makes them together. Members of the training are attracted to the formed "ice floe" and imagine that they are going on a trip to Antarctica. Leading imitates the split of the "ice floe", gradually removing the chairs. The task of the participants is to stay on the chairs as long as possible, trying not to lose any of the members of their team.
  3. "Magic glomerulus." Her and similar games on rallying for teens are easy to organize both in camp and in school. Participants of the training sit down in a circle and pass each other a bundle of woolen threads, alternately winding the thread on the wrist. At the same time, everyone says: "My name is ...", "I want to be friends with you, because ...", "I love ..", "I do not like ..".
  4. "Magic Shop", which is one of the most useful games for rallying teenagers. The facilitator invites children to think about the positive and negative properties of their character. Then the participants of the game are divided into "buyers" and "sellers". "Buyers" can exchange in a magical store those qualities that they do not need (laziness, tediousness, ambition, etc.), on the more useful, in their opinion (mind, courage, etc.). After that, "buyers" and "sellers" change places.
  5. "Contact-word". The guys fall into pairs. The members of each pair hold hands, and one of them guesses the word and pronounces it aloud along with other 3-4 words. His partner must guess what word his partner has come up with.